Google Play Asset Delivery supports the following delivery modes for asset packs:Īsset pack that is delivered at the time of installation. To utilize Google PAD, you must group your game's assets into chunks, and you must group those chunks into asset packs based on the delivery mode you want to use for them. pak files containing assets outside of the game's main installation. Chunk 0 represents the base installation of the game, while all other chunks are.
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This section explains how to package and organize asset packs for inclusion in your App Bundle.Ĭhunks are Unreal Engine's format for organizing external assets. UGooglePADFunctionLibrary is available in both C++ and Blueprint.Ĭlick to enlarge image Creating Asset PacksĪsset packs for Google PAD are packaged inside Android App Bundle builds, and managed by the Google Play Store when they are uploaded. This plugin provides a function library with calls for managing downloads and requesting information from the Play Asset Delivery system.
Unreal Engine 4.25 and newer includes Google PAD integration through a plugin, making this system simple to implement in your own projects. This makes it possible for apps distributed through Google Play to manage the space taken up by content by delivering content as it is needed.įor more general information about Google Play Asset Delivery, refer to the official Android documentation at apk to the end user, handling code and binaries for the initial installation, the Play Asset Delivery system provides models, textures, sounds, shaders, and other large asset files separately from the.
While the App Bundle distributes a customized. This solution is intended for use alongside the Android App Bundle distribution format. Google Play Asset Delivery (Google PAD) is the Google Play Store's solution for delivering asset packs to applications once they are installed on a device. Including Chunks in your App Bundle Build